Factsheet

Developer:
Rage Monster Games
Based in Rotterdam, Netherlands

Founding date:
March, 2014

Website:
steamcommunity.com/sharedfiles/filedetails/?id=398867492

Press / Business Contact:
contact@ragemonstergames.com

Social:
Twitter
Facebook Teddy Terror
Facebook Company

Releases:

Address:
N/A
N/A
N/A

Phone:
N/A

Description

Teddy Terror is a 2D Horror Survival game about a Little boy and his Teddybear trapped in a Nightmare. Unique about the game is that the player is a little boy with limited strenght and he has to use his environment wisely in order to eliminate the monsters. There is a passive aggresive approach to clear every level. Whether it's luring monsters into deadly traps, activating futuristic weaponry or finding items and awesome toys that can aid you in vanquishing the nightmarish monstrosity. Teddy Terror has a passive-aggresive gameplay with a learning/mastering curve. There are also several roguelike elements within the game. The levels,items, monsters and bosses are all randomized. With perma-death every run will feel a bit different. At the moment Teddy Terror is in development and press can request a Preview Demo of the game. Our development team is working hard on creating an everlasting enjoyable experience. You can support us on Kickstarter and vote for us on Steam Greenlight!

History

Early history

Teddy Terror started out as an entry to the gamejam IndiesvsPewDiePie( 21 Nov. 2014). Motivated by the gamejam Gianni Knight had an idea of a roguelike horror survival game, where the player has to use his environment instead of relying on his own strenght(which he doesn't have). The player would have to start with as little as possible and needs to use the environment within the game in order to defeat monsters and finish the level.

After that

This in mind, Gianni started to ask the sound designers at RunicSounds to collaborate with him in the gamejam. The two sound designers Nick van Kleef and Ruben Bergshoeff were eager to work on the gamejam. The gamejam indiesvsPewDiePie started at 21 November and ended at 23 November( 72 hr gamejam). During that time Gianni started with an idea of a little boy who fell asleep and was taken away to a world of nightmare. After that, he started by creating visuals for the game and setting up a basic gameplay layout( the player could move, and monsters would chase him) The setting had to be creepy and the contrast between the world of the little boy and the nightmare to be very noticeable. Therefore he came up with ideas inspired by japanese horrors, like eyeballs with shadow arms. "The game MUST have 'gore' in it, just to spicen up the contrast between the little boy and his nightmare" claimed Gianni. Nuclear Throne formed a solid inspiration for the character and in that way a shooter element was added to the gameplay. With a workflow of switching between creating visuals, coding and skyping with RunicSounds for the audio Teddy Terror came to life and we uploaded the game a half hour before the deadline. However we didn't manage to add the roguelike(like random level generation) and upgrade system in the Gamejam build, as we had little time left for the further development. But we are planning to improve Teddy Terror and will implement this system in the future of the game.

Projects


Videos

Teddy Terror Steam Early Access Trailer YouTube

Teddy Terror Demo Trailer YouTube

Gamejam Pre-Alpha gameplay footage YouTube


Images

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There are far more images available for Rage Monster Games, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!


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Awards & Recognition

  • "No awards yet" - TBA

Selected Articles

  • "Teddy Terror is probably the product of every child's waking nightmare"
    - Indie Game Magazine , IndieGameMag.com
  • "Teddy Terror, easily one of the most polished games of the Indies VS PewDiePie Jam"
    - Rock, Paper, Shotgun , http://www.rockpapershotgun.com/

Runic Sounds
Two students, Nick and Ruben who created the music for Teddy Terror soundcloud.com.


Team & Repeating Collaborators

Gianni Bakkes
Artist, Developer, CEO Rage Monster Games

Collaborating Nick van Kleef and Ruben Bergshoeff
Audio design and composition, Runic Sounds


presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks